171 cards found.

Ceremonial Guard

Creature Human Soldier   3 / 4   {2}{R} (3)

When Ceremonial Guard attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay



Color Identity: R,Red
Printings:
Mercadian Masques (Common)

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Charging Rhino

Creature Rhino   4 / 4   {3}{G}{G} (5)

Charging Rhino can't be blocked by more than one creature.



Color Identity: G,Green
Printings:
Mystery Booster (Common)

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Cleanfall

Sorcery Arcane   {2}{W} (3)

Destroy all enchantments.
During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.



Color Identity: W,White
Printings:
Champions of Kamigawa (Uncommon)

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Cloak and Dagger

Tribal Artifact Rogue Equipment   {2} (2)

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}



Color Identity:
Printings:
Morningtide (Uncommon)

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Clockwork Hydra

Artifact Creature Hydra   {5} (5)

Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
{t}: Put a +1/+1 counter on Clockwork Hydra.



Color Identity:
Printings:
Time Spiral (Uncommon)

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Cloudchaser Kestrel

Creature Bird   2 / 2   {1}{W}{W} (3)

Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.



Color Identity: W,White
Printings:
Time Spiral (Common)

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Coalhauler Swine

Creature Boar Beast   4 / 4   {4}{R}{R} (6)

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
Nothing stops industry in Ravnica—certainly not the safety of its workers.



Color Identity: R,Red
Printings:
Ravnica: City of Guilds (Common)

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Cowed by Wisdom

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.



Color Identity: W,White
Printings:
Saviors of Kamigawa (Common)

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Crater Hellion

Creature Hellion Beast   6 / 6   {4}{R}{R} (6)

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.



Color Identity: R,Red
Printings:
Urza's Saga (Rare)

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Cry of Contrition

Sorcery {B} (1)

Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.



Color Identity: B,Black
Printings:
Guildpact (Common)

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Culling Scales

Artifact {3} (3)

At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)



Color Identity:
Printings:
Mirrodin (Rare)

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Culling Sun

Sorcery {2}{W}{W}{B} (5)

Destroy each creature with converted mana cost 3 or less.
"Who truly runs this city? Look to the sky on hallowed days, and see whose sigil is stamped clearly onto the heavens."
—Vuliev of the Ghost Council



Color Identity: B,W,White,Black
Printings:
Guildpact (Rare)

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Cultural Exchange

Sorcery {4}{U}{U} (6)

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)



Color Identity: U,Blue
Printings:
Odyssey (Rare)

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Day of Destiny

Legendary Enchantment {3}{W} (4)

Legendary creatures you control get +2/+2.
"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
—General Takeno



Color Identity: W,White
Printings:
Betrayers of Kamigawa (Rare)

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Deadhead

Creature Zombie   3 / 3   {3}{B} (4)

{0}: Return Deadhead from your graveyard to the battlefield. Activate this ability only if an opponent isn't touching their hand (of cards).
"I'm back from the Dead," the zombie moaned. "And they were far out, man."



Color Identity: B,Black
Printings:
Unglued (Common)

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Deathmask Nezumi

Creature Rat Shaman   2 / 2   {2}{B} (3)

As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"We had him cornered, we did . . . and, well, you know what they say about rats."
—Araba patrol survivor



Color Identity: B,Black
Printings:
Saviors of Kamigawa (Common)

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Demand

Sorcery {1}{W}{U} (3)

Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.



Color Identity: W,U,White,Blue
The other side is:

Printings:
Salvat 2005 (Uncommon)
Salvat 2005 (Uncommon)

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Dirty Wererat

Creature Human Rat Minion   2 / 3   {3}{B} (4)

{B}, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.



Color Identity: B,Black
Printings:
Salvat 2005 (Common)
Salvat 2005 (Common)

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No results found.
Bummer

171 cards found.